vector3d



On Wednesday 19 March 2008 06:26, Robert Dodier wrote:

>> In my opinion, the basic needed functionality is computing gradient,
>> divergence, curl and laplacian in cartesian, cylindrical and spherical
>> coordinates. vector3d fits these needs. All we should do is to merge it
>> with vectorsimp(...) stuff, I think.
>
> I think vect.mac has most or all of that as well. Probably we should
> consider in more detail what those two packages have in common
> and what is peculiar to each one.

You are right. There are two .mac files in share/vector, and they should be 
merged, I think. I'm working with the code now.

-- 
Alexey Beshenov <al at beshenov.ru>
http://beshenov.ru/
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