Gaussian RNG?



Maxima has a Gaussian random number generator (look in bessel.lisp!),
but it's rather odd.  It sums up 12 numbers generated from a uniform
RNG on [0, 1), so the result can't be negative.

I'd like to replace this with a real generator, or at least one that
can produce negative numbers and one that's better than summing 12
uniform numbers.

Anyone depending on that behavior?  Should I just give the new one a
different name?

Ray